Pixel Smash
Latest v1.420 · platform fighter-
v1.420Latest
- Released alongside the Kart ghosts update so both games report the same version. No gameplay changes in Smash.
- Your save, Power and friends are untouched; the version move keeps online play matched across the two games.
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v1.411
- The stage now fills the screen on 4:3 displays instead of sitting in a letterboxed strip.
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v1.41
- HUD text is baked into small canvases once and blitted, instead of being redrawn glyph by glyph every frame. Fewer draw calls, steadier frame times.
- Perf stats overlay (F3, or Options → Perf stats) shows FPS, JS time and the worst frame.
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v1.2
- Pixel accounts. Create a username and password and your save follows you to any device.
- Saves merge instead of overwriting: playing offline on one device and online on another keeps both.
- Forgotten password recovery with a written-down recovery code or an optional email.
- Friends are built on accounts, so a friend's name arrives even when they are not online.
- Guests still play everything; a guest can turn their progress into an account at any time.
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v1.1Foundation
- Sweet and sour hitboxes: weapon tips hit harder than shafts, late frames of long-lasting moves do less, and a fast swing can no longer pass through someone between frames.
- Hitbox view in Training draws hitboxes, hurtboxes and each swing's path for a frame.
- CPUs think more like people: human reaction times, favourite moves, reads on your habits at level 6+, and mistakes at low levels.
- Balance pass on Vespa, Cragg, Runner, Sorrel and Clover, tuned with 180-match CPU round robins.
- Music player, plus battle music that can shuffle a random stage song each match.
- Online anti-cheat: the host checks speed, items, finishes and hits, and leaving early costs Power.
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v1.0
- Launch. Six fighters, seven stages, one to four players on one screen.
- Online For Fun and For Glory, LAN play, friends with win–loss records, and a save shared with Pixel Smash Kart.
- Tilts, smashes, specials, grabs, shields and parries; damage percentage, blast zones and Sudden Death.