AD dash and run W or Space jump S crouch, fast fall, double tap to drop P jab a held WASD then P tilts, pressed together with P it smashes (hold P to charge) Space + P short hop aerial Shift walk O special, add a direction for side, up or down I shield, with a direction roll, with S spot dodge, in the air air dodge, release just before a hit to parry U grab, or I + P. While holding, P pummels and a direction throws.
Frame data at 60 frames per second. Knockback uses the Smash formula on damage, percent and weight, with launch speed and hitstun scaled from it. Grabs, throws, dodges and shield values follow Ultimate's published numbers. Those fighter-specific values come from one fighter used as a baseline.
| Move | Input | Startup | Active | Total | Damage | Landing lag |
|---|
Eight key frames from each move, taken from the same rig that drives the stage.
Frames at 60 per second, speeds in screen pixels. Timing follows how Smash Ultimate plays. The speeds are tuned for this sprite and are not copied values.